

Since DC Direct has already solicited the statue they did based on my designs for Batman, I figured it would be cool to show a bit of work I did to help the sculptor get the details right. When the amazing folks at DC Direct got a hold of me for this they already had a pose in mind, based on the first Gotham Knights cover I did. I asked to make some minor modifications to costume in order to represent what I'm doing with the costume now, specifically with the graphic novel I'm currently working on. They were kind enough to oblige so I started a few detailed drawings to give them a clearer vision. The idea was that the drawings would also show just how the costume was assembled, starting with the body suit and moving on to the cape, cowl and accessories.
My ideas for the armor and overall texture of the costume are pretty specific, and I was really pleasantly surprised by just how accurate the ridiculoulsly talented sculptor, Jean St. Jean, was to my drawings, right down to the seams of the kevlar!!! Of course some of the little particulars had to be ignored due to the size of the final figure. For example, I usually portray Batman's cape as being made of a cracked leather or something similar to mimick the texture of a bat wing. At just over six inches, that type of detail just starts to look dirty. In the end, though, the COOLEST aspect of working on this was learning what works and doesn't work in three dimensions. As sculpturally as I like to think while drawing, nothing compares to seeing the thing in the flesh (or modeling clay as it may be). It definitely pointed me towards studying more sculpture in general. Come on....Bernini!!!! Does it get any better?